Writing Machines is the course website for English 170L at Pomona College in Claremont, California.
opossums and burros and crabs, oh my!
I don't know how many of you have seen the Honda Element commercials with the crab and stuff, but there is also a game (which my seminar class played with for, um, twenty minutes tonight).
It's a little online game where you drive a Honda Element around and find different animals and talk to them/help them. In a few instances, it gives you choices as to what you can say to/do with the animals.
Obviously, this game is pretty basic. But the idea of advertising as a part of an immersive experience is a common one (like all the blatant product placement in major motion pictures)--we're immersed, and therefore already in a state where we're accepting things we might not normally accept. It becomes even more powerful with something like a video game, IMO, because people aren't just being bombarded with ads while they watch a movie. They're actually choosing to play a game that IS an advertisement.
Not that this game makes me like the Honda Element more. It's still an ugly car.
ads in/as games
You bring up an interesting point: sure, the Honda Element game may be a fun game, and an immersive play experience, but that doesn't mean it's effective advertising (in other words, if you start out thinking the Element is a silly looking car, playing the game isn't going to make you think it's any less silly.) Maybe it comes down to the whole ludology/narratology controversy again. I.e, games can tell stories, but they are not narratives; games can sell things, but they are not advertisements (?).


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