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traditional fiction

Standards of transparency

A lot of this is riffing off our discussion in class on Monday, particularly my spin on things. If this doesn't appeal to you, stop reading here.

In class, I was trying to put forward the idea that transparency is at the heart of how we determine the quality of a narrative or a game. Taking the angle of Janet Murray's essay, a narrative has more emphasis on plot and while a game prioritizes the actions of the user. This defines a number of continuums with the most paradigmatic games on one side and the most traditional stories on the other. What we started to work with on Monday was what makes for a good story and what makes for a good game, and is there a connection between the two?