Skip navigation.
Home

computer games

Case of the Fake People

In Chapter 2 of Hamlet on the Holodeck, Murray discusses how new narrative formats are being developed along with new electronic technology. Beginning on page 51, she explores the narrative potential of video games. Although games have “more detailed visual environments and faster response time… the narrative content of these games is thin, and is often imported from other media or supplied by sketchy and stereotypical characters” (Murray 51). While it’s clear that we still have our share of games with thin narratives, or narratives based on stereotypical characters (“Grand Theft Auto San Andreas” comes to mind), I think that narratives in games have changed a lot since Murray wrote this in 1997.