Wow, that was really depressing and addicting!
Trying to relieve some of that palpable tension really got to me. I must say, kissing Grace didn't help very much.
I was oddly sucked in to this game because I could respond to and prompt Grace and Trip in real time. They usually didn't respond appropriately, but when they did I felt as though they were two real people talking to me through a MMORPG (massive multiplayer online role-playing game). It was pretty disturbing to my roommate who didn't understand how a "game" could be depressing.
I think that's partially the point of Facade. It's not a game, it's an interactive film of some sort. World of Warcraft may be a game, but something like SecondLife is much more real. It forces us to deal with very serious events and ideas through a format traditionally championed by the gaming industry.
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