There were two points that came up in discussion that I want to take further in my reading response this week. The first was that movies can work in a non-linear fashion, jumping from past to present and into the future. The second was about people wanting to read a text and have the same experience as other people.
The availability of television shows on the internet has completely changed the extent to which I watch TV. It used to be that I never kept up with shows. At boarding school I didn't have access to television and air times often conflicted with obligations I had. Now my weekends are filled with a plethora of random trash television shows because the internet has allowed me to stream high quality tv at any time I want.
When the iPhone hit shelves it was undoubtedly the thing to have, creating a much anticipated craze. The features of the phone are very compelling, but more interesting than the actual phone itself, is the iPhone section of the apple store website. I'm looking to analyze the phone, as represented on the website, and the ways in which apple caters to the perceived desires of the consumer. What is it about the iPhone that makes it popular?
Jay Licklider talks about Man-Computer symbiosis in his piece as an ideal goal for technological advancement. He claims that operations that take up most of man's time can be more efficiently performed by machines (76). I'm not sure if I think that we will discover a way to design computers that think exactly how humans do. We do so out of evolution, a natural process, not something created by any one person or a collaboration. Our capabilities are in large part due to accidents.
NBC has this newish show called Chuck in which a regular, rather nerdy and socially awkward, guy has top secret government information stored in his brain. He absorbed this information by viewing it from a disk on his computer. Basically he becomes the computer, a protected piece of government software. The information is not readily available to him or swimming around in his normal thoughts. Instead it's triggered by visual cues, people, tools, signs etc.
It's a question I think we really need to ask in thinking about the interaction between the physical human world and the digital world, and definitely one I can't answer. How far do we go?
When I was thinking of what to blog about this week I remembered one of the activities the drug educator at my high school partakes in when he wasn't helping addicts or lecturing at schools. In the off season he infiltrates white supremacy groups for purposes that I now can't remember. Media in many forms, not just new media, in a lot of ways makes people less accountable for the way in which they express themselves and what they believe.
As Patricia Lange discusses throughly, the use of the internet has and continues to redefine the meaning public and private space. She says that, " public and private are relative terms and shift according to individual perspectives." Be that as it may I assume that most people would describe their homes as more private than say the grocery store or movie theater. Still through videos and social networking sites we invite people into an identifiable personal part of our lives.
I was curious about the resources the internet might provide for people who feared physical social interaction, so I went searching for sites for agoraphobic people and stumbled upon something really interesting. Through the good news network I found a CBS news video discussing a site called second life designed specifically for people who suffered from social anxiety disorders. Second life is essentially a virtual world in which users interact with others through their alter egos or avatars.