Mateas brought up characters needing to be "believable enough so that the participant cares about them (Cyberdrama)." This was a statement in regards to the game The Sims. I found this interesting because this point is similar to issues of virtual reality, emotional bonds, and this unreal world that people want to experience. It is only realistic that one would need to care for a Sims character to want to advance his/her character in the game however, I would ask what is it and how is it that we do care for these characters?
reading response 11 or 12 april 20.
By Zoe3 - Posted on 20 April 2008 - 1:18pm.