Both readings related to how a video game is developed. I will mostly dig into the game time vs real time argument and slightly touch upon whether or not we create the story of a video game or there is already a plot set up for us.
In Howard Rheingold's reading, "The Virtual Community", Howard describes online communities as able to "change our experience of the real world, as individuals and communities."
As mentioned in our class discussion and in the reading "Race In/For Cyberspace: Identity Tourism and Racial Passing on the Internet", Lisa Nakamura brings up a point identifying the internet to be somewhat tangible allowing us to "surf" through sites. This idea of surfing through an idealogical thing like the internet is somewhat amusing as although we identify the internet as "not real" we apply things that are "real" to it. Another example was the idea of gender or race.
Julian Dibbell speaks to us about how the online realm shouldn't be law-free. In the case mentioned in our class discussion over the NYU student for example, it is clear (at least to me) that it was full-blown harrassment. True it may have started on the online realm, but once the problem reaches through your internet into the "real" world things start to get messy.
All this cyborg talk makes me think of what it would be like to actually live among cyborgs.
I'm afriad of two things.
First we must assume that the transformation of becoming this "cyborg" figure can not happen universally, and is a slow process.
Now I fear that
1. People will start to shun the non-cyborgs and vice-versa, treating cyborgs as a different "race" or "gender" completely.
2. Out of these people who resist this process, what would happen to them? Would they be treated as inferior?
For my project, I would like to experiment and research the evolution of advertisements online. I will do this in through two things. First will be a creative form of research which will require some help from my fellow classmates in a form of a survey. I am still trying to develop ways on orgainizing this survey online, and hopefully will figure it out soon.
Jay David Bolter, and Richard Grusin mention an idea from a movie, "the wire".
"If the ultimate purpose of media is indeed to transfer sense experiences from one person to another, the wire threatens to make all media obsolete."
Well our midterm has finally been put behind us, so I thought I'd post my website here.
There. Now, we're doing with that.
Just wanted to talk about something I came across while surfing youtube. Ebay scamming. This basically means that an user will falsify or lie about an auction and make it seem as though you are bidding on something even though it may be a completely different object.
"Facebook is not just an addiction--it's a disease"
Just wondering how one site can change people's lives dramatically. I found this while serfing for information for my midterm project. It's interesting how mere websites in itself can act as a new form of technology. Earlier, it had to be physical change, or somewhat physical. But now, the online realm can act as a catalyst for change.
From "The Language of New Media"
...the computer media revolution affects all stages of communication, including acquisition, manipulation, storage, and distribution; it also affects all types of media --- texts, still images, moving images, sound, and spatial constructions.
I think this statement can help clear up a lot of the ideas we went through during class. Especially the idea of what art is.