William Gibson's "Neuromancer" manages to create worlds that are both an exercise n sensory overload and a frustrating lack of detail, leaving the reader confused as to the environment. What is perhaps most interesting in this detailed description is the attention Gibson pays to material. Scarcely a page goes by without some mention of a plastic window, a silk futon, a leather jacket, denim pants, or a fiberglass chassis. A large part of what creates the futuristic sense of Gibson's world is the development of new materials and the unfamiliar hierarchy of materials, consisting of both the new and the jarringly familiar substances. This hierarchy of material breaks down to two separate categories: body modification and environment.
By blacklace - Posted on 6 February 2008 - 3:11am.